In spite of Overwhelming Success, Expedition 33 Creators Plan to Keep Team Small

The game Clair Obscur: Expedition 33 is not only a top GOTY contender, it’s also a massive sales triumph. Studio Sandfall Interactive along with publisher Kepler Interactive announced that the game exceeded 5 million units sold, this is even with its status as a launch-day addition through the Game Pass service.

Game art
Image: The Developers/The Publisher

Its success was an unexpected turn to the developers. I was convinced that we would have a solid title garnering reasonable commercial success,” the COO and producer explained.

Another leading developer remarked that Clair Obscur’s critical score, rated 93 by critics, came as perhaps the greatest surprise” to the team versus our early predictions and the final result of the field was. When the score released all staff members were cheering loudly. The energy was electric.”

That success resulted in work on a complimentary expansion for players including novel settings, foes, plus epic encounters, reportedly is coming in the next few months.

Nevertheless, as the title expands, fans shouldn't anticipate the studio to grow. Our team includes an excellent group under clear creative leadership with a clear direction for the project and future concepts. We intend to preserve the small-team dynamic that worked for this game then develop large projects one by one,” the executive noted.

Their team size drummed up a storm of discussion following launch. Certain industry figures, including renowned designers, viewed this studio as the model for creative teams. Although the team is and was truly compact next to major studios, checking the game's credits shows that dozens of people worked on it; the French studio hired a team in Korea for animation work, to illustrate.

“We will hire a little more certainly when facing next an upcoming production peak down the line,” the executive said. “But I would see essentially a craft studio with a small number of exceptionally gifted creators that can make artistic collaborations.” It was stated that the studio's philosophy as a studio “aims to keep the key advantages that led to this accomplishment in the first place.”

Despite being too early for Sandfall to disclose concrete plans regarding upcoming titles — and trust me, I attempted to learn more — the team does know their essential identity. “The turn-based aspect, I think it's in the DNA of this project,” a developer said. “The timing isn't right to specify what will interest us, yet we must to stay true to the DNA of studio with [a] strong narrative universe and the interesting gameplay that excites us.”

They noted how this game began with the visionary developing his passion title. We aspire this approach we will be able to do in coming projects.”

Christopher Parks
Christopher Parks

A seasoned gambling analyst with over a decade of experience in casino gaming and sports betting strategies.